Feb 16, 2008, 12:02 AM // 00:02
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#81
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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G.O.L.E.Ms are giant hunks of rock and twine that are magically controlled.
Robots are giant hunks of STONE and twine that are MECHANICALLY controlled.
Also, the Dwarves had mining facilities and ballistae. I'd be surprised if they had no guns actually - then again we have to stay far from WarCraft.
Then again, Prophecies is in 1072 AE - turn the AE into AD. Now, Prophecies was in a medieval-esque time period (it's hard to tell due to the diverse cultures, but in terms of armor and weaponry, it was). We were in the middle ages around 1072 AD.
Technically if Guild Wars follows the same flow of time as we do, in a few hundred years we'll be in the Renaissance with GUNS!
Actually, GW2 will be in 12## or 13## AE. Nearing/early renaissance, anyone?
Also, Canthans have FIREWORKS! The Chinese had discovered GUNPOWDER! Yeah, you see the parallels?
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Feb 16, 2008, 12:06 AM // 00:06
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#82
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Zahr Dalsk
This is Guild Wars, not Granado Espada.
Guns in an RPG = fail. (Just like swords in a shooter = fail.)
kthxbai.
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errr halo+plazmah soord=teh win
on the other note, not all rpgs need massive open specs of weapons/lore, or else they get shmultzy and bloated with far too much nerdery for the casual player to really ever get interested. either stick with one theme, or suffer the never ending spectrum of story editing :P
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Feb 16, 2008, 12:09 AM // 00:09
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#83
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Ouchie
So the shiny warrior runs up to a boss with his firey sword and thick armor and the boss laughs pulls out a gun and shoots the warrior in the head? Wow game over
Or perhaps we all get Wonder Woman Braclets to defend ourselves with?
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we're not talking about open-backed, flat black m14 carbines, we're talking about old school fantasy based firearms smart guy. like matchlocks... der.
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Feb 16, 2008, 12:11 AM // 00:11
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#84
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Redfeather1975
I really did want GW2 to allow me to make a character with a longcoat, cane and rifle. I thought that would be cool.
And it'd be less nonsensical than an infinite supply of spears! ugh
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swear to God i said the same exact thing lol. give me some shades, a matchlock and a wolf or fox. its huntin' time
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Feb 16, 2008, 12:14 AM // 00:14
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#85
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Wilds Pathfinder
Join Date: Jan 2007
Location: Brisbane, Australia
Profession: R/
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Personally, I don't think that there will be that much technological growth between GW1 and GW2. Think about all of the disasters that happen during that period. Tyria gets overrun by dragons, half of the continent of the same name gets flooded. Cantha gets taken over by a tyrant. Elona gets enslaved by hordes of Undead. To be honest, I wouldn't be surprised if technology moved backwards, not forwards.
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Feb 16, 2008, 12:17 AM // 00:17
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#86
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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If you guys really want to have guns go back to playing FPS or RTS's, but GW is not in anyway a game that should incorporate guns... would just be stupid. Even if you put in matchlocks and older guns, just doesn't fit the time period they were goin gfor as pointed out above.
(BTW, double posting is bad, lrn2edit)
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Feb 16, 2008, 12:37 AM // 00:37
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#87
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Krytan Explorer
Join Date: Apr 2006
Location: On a boat!
Guild: Homeless.
Profession: Mo/
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Guns don't kill people, I do!
They have no place in a game like GW.
FPS are for when I want to play with guns. There are MMOs out there for those of you that want to play with guns, this just isn't one of them.
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Feb 16, 2008, 12:45 AM // 00:45
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#88
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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I think everyone understands by now that people with no creativity think that the only genre of video games guns belong in is the first-person shooter. Carry on.
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Feb 16, 2008, 12:49 AM // 00:49
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#89
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I must also remember the rifts and the world travelers.
We could even have firearm sellers in GW if they came though those.
The thing is that they don't fit in the scheme of things on GW1, but there's nothing stopping then from being real in GW2.
Proyectiles really hard to be avoided would mean greater snipping power, so to compensate firearms users would have to be limited like having less armor or having to carry ammo and things like that.
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Feb 16, 2008, 01:47 AM // 01:47
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#90
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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It's just a Tube with a Chunck of Metal with Gunpowder.
We have Gunpowder in GWs, Dwarves, BTW, the Dwarves may be dead but they may have left Thousands of Kilos of Gunpowder in there Houses or Mines.
Also the Creatures in GW are not Primitive, don't Underestimate them.
If they can create GOLEMS and Fireworks/Cannons why not Rifles.
And what makes you sure Golems are Magically Batteried?
Obviously metal.
So why not?
I also believe Asuras have the ability to create Computers.
Not saying there should be computers or whatsoever.
And Tyria isn't Earth also.
Or maybe you guys are imagining, guns like 9mms or Shotguns.
To restate, I meant by Flintlock Rifles and other First-Age Firearms.
And please don't base this on FTS or RTS games.
Were talking bout Lore not game types.
Or if you hate the Idea of Firearms, we alrady have Firearms, Cannons, ahem...
And there are already Fireworks, If we have Large GOLEMS, Large totting Cannons, why not a Thin Long Tube which fires of Bullets?
Timelines, why base this on our Timeline?
It's Tyria not Earth, and the Technology GW is far ahead of us already.
The only thing were better is Technology which would help our Life-Style.
And a Upper-Normal Asuran is as smart as Einstein.
And Normal Asurans are just those guys who gets A+ everytime in there Grades.
Last edited by [M]agna_[C]arta; Feb 16, 2008 at 01:59 AM // 01:59..
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Feb 16, 2008, 01:52 AM // 01:52
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#91
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Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
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Christ.. G.O.L.E.M.s are not your local R2D2.. There magical enchanted creatures..
Also, any form of 'firearms' in Guild Wars? = No.
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Feb 16, 2008, 02:00 AM // 02:00
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#92
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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If golems are "magical enchanted constructs", then firearms could be 'magical enchanted sling-poles".
At the end it's just the same: Long-range fast proyectile weapons.
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Feb 16, 2008, 02:03 AM // 02:03
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#93
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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http://wiki.guildwars.com/wiki/GOLEM
Nothing says it's Magically Enchanted^^.
It's Projectile^^.
And Wands and Stave are just Magical Enhancing Instruments.
While Firearm is a Weapon of War.
And please explain to me what is Magic?
And what sets Magic apart from Mechanical Energy, Elecrtical Energy, Chemical Energy and much more.
Other than it's Fantasy Based.
In what I understand, Magic is basicly a "Ability" to manipulate Nature.
Through, Supernatural Means, like how Necros call upon Dead Spirits to Posses a Dead Corpse or like Rits call Spirits in Real Ethereal Forms.
Also how Eles use Telekenisis, to manipulate Elements.
If what I believe, Magic is just a ability which causes Supernatural Abilities.
If you say GOLEMs are magically batteried, I say GOLEMS are able to move through Mechanical Energy made by Eletrical energy caused by Magical energy.
But it is possible, to Turn Chemical Energy to Eletrical Energy too, Hydro Electric Energy too and alot more.
Heres the Proccess of the Energy:
Magical Energy > Eletrical Energy > Mechanical Energy
Also possible, Chemical Energy > Electrical Energy > Mechanical Energy
Or even, Mechanical Energy > Electrical Energy > Mechanical Energy
So actually Magic is just an Ability for Supernatural possibilities.
Last edited by [M]agna_[C]arta; Feb 16, 2008 at 02:26 AM // 02:26..
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Feb 16, 2008, 02:34 AM // 02:34
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#94
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Furnace Stoker
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Quote:
Originally Posted by Zahr Dalsk
This is Guild Wars, not Granado Espada.
Guns in an RPG = fail. (Just like swords in a shooter = fail.)
kthxbai.
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You fail due to lack of experience from playing games that blend the two seamlessly.
Put simply, the GW universe has cannons, it has explosives, it has gunpowder. So why not muskets? its a logical argument and really has no technical reason for not being part of the GW universe other then art style.
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Feb 16, 2008, 02:40 AM // 02:40
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#95
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Yeah, really can understand people.
Basing it on Timeline not Possibility.
As if Tyria is Earth XP!
I think there is a Type of Mentality to that.
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Feb 16, 2008, 02:42 AM // 02:42
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#96
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Desert Nomad
Join Date: Dec 2005
Guild: [SNOW]
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would a new class need to be implemented tho?
maby in gw2
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Feb 16, 2008, 02:57 AM // 02:57
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#97
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Nope, A Firearm can just be another Skin for a Ranger.
In my post in Sardalec I was trying to add more Weapon Types as Skins.
But still usable, by other Classes, Like a Ranger can weild Rifles.
Assassin can use Gauntlets for Punching.
Also adding Maces as Skin for Axes.
And turning Scythes to a more General Form instead, Polearms, and it would have Skins like Scythes, Poleaxe or Spears.
http://www.guildwarsguru.com/forum/s...&postcount=864
But I would like Assassins to have Sickles, Darts, Whips also Firearms(like when Ninja's use Firearm for Assassinating) for Deadly Arts.
http://en.wikipedia.org/wiki/Ninja#S...ns_and_tactics
Last edited by [M]agna_[C]arta; Feb 16, 2008 at 03:02 AM // 03:02..
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Feb 16, 2008, 02:58 AM // 02:58
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#98
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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That would bring a whole new level to the game. People would have no idea how to spray. Their ganna have builds like nadespammer or something lol.
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Feb 16, 2008, 02:58 AM // 02:58
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#99
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Lion's Arch Merchant
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Quote:
Originally Posted by arcanemacabre
I think everyone understands by now that people with no creativity think that the only genre of video games guns belong in is the first-person shooter. Carry on.
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Role-playing and first-person are not game genre's, they are game mechanics. I play plenty of cyberpunk & modern role-playing. It is in Fantasy that firearms typically do not belong.
Quote:
Originally Posted by [M]agna_[C]arta
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http://en.wikipedia.org/wiki/Golem - Go find out what a golem is.
And a brief explanation of Golems in modern fantasy, they are artificial beings animated by a magical force, usually by binding an elemental or spirit to the physical body.
Quote:
Originally Posted by [M]agna_[C]arta
And please explain to me what is Magic?
And what sets Magic apart from Mechanical Energy, Elecrtical Energy, Chemical Energy and much more.
Other than it's Fantasy Based.
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Magic is the Science and Art of Causing Changes to Occur in Conformity with Will. - Aleister Crowley
The most commonly accepted, and practical definition of real-world magic, also appropriate for the vast majority of fantasy magic. You don't want me to go into more detail - trust me.
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Feb 16, 2008, 03:14 AM // 03:14
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#100
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by [M]agna_[C]arta
Nope, A Firearm can just be another Skin for a Ranger.
In my post in Sardalec I was trying to add more Weapon Types as Skins.
But still usable, by other Classes, Like a Ranger can weild Rifles.
Assassin can use Gauntlets for Punching.
Also adding Maces as Skin for Axes.
And turning Scythes to a more General Form instead, Polearms, and it would have Skins like Scythes, Poleaxe or Spears.
http://www.guildwarsguru.com/forum/s...&postcount=864
But I would like Assassins to have Sickles, Darts, Whips also Firearms(like when Ninja's use Firearm for Assassinating) for Deadly Arts.
http://en.wikipedia.org/wiki/Ninja#S...ns_and_tactics
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Even recurve bows have not enough projectile flight speed to be good choices to be masked as firearms.
Their normal proyectile speed would be really fast, more than the fastest Air projectile under Glyph of Switness.
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